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BOOKS

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Digital Character Animation
by George Maestri
A great intro into 3D character animation, with strategies for building and animating
characters in various applications.

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Digital Character Animation 2 : Essential Techniques
by George Maestri
Grounded in the basics of traditional cell animation, Digital Character Animation 2,
Volume I: Essential Techniques, provides the necessary information to create
convincing computer-generated characters in 3D.

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The Best New Animation Design 2
by Rita Street
The second edition in Rita Street's popular series that highlights the best of
commercial, student, and industrial animation is an inspiring collection of
contemporary computer animation.

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The Illusion of Life: Disney Animation
by Frank Thomas and Ollie Johnston.
The Animator's Bible. A gorgeous book which outlines both the traditional rules of
animation and the history of Walt Disney Studios. An interesting, informative read,
and great for coffee-tables!

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The Animator's Workbook
by Tony White
An award-winning animator offers a complete course on the principles and techniques of
drawn animation, covering every aspect of the process. In clear text and step-by-step
drawings, he shows how to capture movement, expression, and emotion. Full-color illustrations.

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3-D Human Modeling and Animation
by Peter Ratner
Topics covered: the basics of modeling, seamless models, how body parts move, visual
dynamics (rhythm, tension, direction), composition, directing the viewer's eyes, scene
outlines, understanding lighting configurations, and animating humans.

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3D Modeling & Surfacing
by Bill Fleming
3D graphics, the most exciting area of computer imaging, can also be the most daunting.
3D Modeling and Surfacing provides a one-of-a-kind guide to mastering the
technology and techniques of 3D graphics, with emphasis on modeling and surfacing.

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Photorealism Toolkit
by Bill Fleming
A good primer for anyone interested in creating lifelike CG imagery. Especially good
strategies for modeling and surfacing. Not software-specific, but it does include
examples in Lightwave and 3D Studio Max.

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Mastering 3D Graphics: Digital Botany and Creepy Insects
by Bill Fleming
In-depth tutorials from the world's most respected 3D digital graphics expert Mastering
3D Graphics features a series of advanced, in-depth tutorials, in which Bill Fleming
explains, step-by-step, how to create lush, professional-quality natural environments
and their six-legged denizens. The only guide covering all major 3D graphics programs...

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Directing Shot by Shot
by Steven Katz
A thorough primer for anyone interested in film-making, traditional,
animated or otherwise. Focuses on continuity, story-boarding, shot flow, camera
techniques and visual storytelling.


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